When you open the tooltip, the average number you see is calculated like the effective number, but this time no penetration is ignored. The effective penetration directly shown on the panel gives you a damage weighted average, where any penetration above the set cap (=target resistance mentioned above) is ignored. instead a fixed number is used (default: 18200) which can be changed in the settings. Also CMX cannot determine the resistance of targets. In order to reproduce that number you'd have to look at each single damage event and check the current penetration. When you have a healing category selected, only healing events are considered"- Q: How is overpenetration calculated and what does the tooltip show? A: The overpenetration % is calculated as how much damage was done while the penetration was too high. For Critical Damage, only critical hits are considered. Then the effective Spell Damage will be 3400 since the second attack does twice as much damage as the first, so the spell damage from that moment gets twice as much weight, compared to the first. During the first attack you have 3000 Spell Damage, during the second you have 3600. The first one does 1000 Damage, the second one 2000. For example you have a short fight where you only do two light attacks. At the end of the fight a weighted average is calculated. The discussions there lead to my motivation for creating this addon.Ĭommon Issues Q: The main window won't show any statistics in PvP areas, how can I see them ? A: disable "Light Mode in Cyrodil"- Q: Why is Minor Savagery no shown? A: It is ignored, since it is too spammy"- Q: How are the effective stats like Spell Damage calculated? A: Whenever a damage or heal event happens the current stats are noted. Finally I want to mention and all participants in his thread at Tamrielfoundry. I also learned from the addons of Circonian and Spellbuilder. Coolmodi's addons were also quite insightful especially for handling the event registrations. I want to thank Atropos for letting me use his functions to build the user interface. You can use /cmx hps to post you healing per second. Alternatively you can use /cmx dps, /cmx sdps, /cmx mdps, /cmx alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. You can also assign keys to post the damage per second (DPS) or healing per second (HPS) of your most recent fight to the chat. The main report window can be toggled by assigning a key to it or by typing /cmx into the chatbox. For minimal performance impact there is a light mode that only uses a minimum of resources to show you DPS and HPS of your current fight. If you want to keep the impact on memory small you can select to only keep a few fights in storage. Since it saves the data of the whole fight, you might hit the lua memory limit especially when a lot of heavy fights are happening in a row (I suspect Cyrodil is a candidate). That way I hope to keep the impact on the fps as low as possible. You can Analyse the Combat log, filter it to analyse specific issues.Ĭombat Metrics basically just records your fight during combat and analyses it when you attempt to view the statistics. You can check which buffs and debuffs were running, how much magicka or stamina per second you used and regenerated. You can also analyse the heals you received or cast. You can use it to measure your DPS, you can analyse which skills make your DPS or who caused your incoming damage. The second was to provide more insightful and meaningful damage parses.Ĭombat Metrics is an addon to track your fights. First to have a tool to analyse my fights in a useful and comfortable manner. I made Combat Metrics basically for two reasons. It will take care of saving combat data to keep it separately from your settings. This needs to be enabled in the ingame addon manager. LibDebugLogger (Allows debugging, minimum required version 2.0.0)Īdditionally the package contains a sub module called CombatMetricsFightData.This addon requires the following libraries to be installed: Info for PTS users: There might be issues when trying to load or save fights.
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